About Me.

As a procedural artist and designer, iteration, user control, and modularity are always on my mind, and tools I create keep these principles in mind.

My methods involve real-time graphics programming, procedural modeling, and worldbuilding through tools such as Unity, Houdini, and custom shader development. I treat computer-generated imagery not as a static medium, but as a responsive material that mirrors and mutates the user’s presence.

Across my practice, I aim to blur the boundary between subject and object, inviting participants to confront the uneasy slippage between avatar, artifact, and self. By embedding ambiguity and multiplicity into the mechanics of interaction, I seek to unsettle normative expectations of the body, and open space for speculative forms of being.

Achievements

'25

Benjamin Franklin Scholar

University of Pennsylvania

'24

ASWF Mentee

Academy Software Foundation Summer Learning Program

'23

Lime Connect Fellow

'22

Out in Tech U Mentee

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