Unreal-Inspired Real-Time Renderer

Year
'24
Client
Service
Graphics Programming
A realtime rendering engine that implements PBR, GGX Importance Sampling, Environment Light Mapping, and Displacement/Normal maps. Implemented with C++ and GLSL.
© Unreal-Inspired Real-Time Renderer




Details
Real-time physically-based renderer inspired by Unreal Engine 4’s SIGGRAPH 2013 talk, implemented in C++/OpenGL with custom GLSL shaders. Uses the Cook–Torrance BRDF to approximate light transport, supports direct and image-based lighting, and includes normal and displacement mapping for modern surface detail.
Monte Carlo Path Tracer
Limerence