Unreal-Inspired Real-Time Renderer

Real-Time Renderer

Real-Time Renderer

Year

'24

Client

Service

Graphics Programming

A realtime rendering engine that implements PBR, GGX Importance Sampling, Environment Light Mapping, and Displacement/Normal maps. Implemented with C++ and GLSL.

© Unreal-Inspired Real-Time Renderer

Details

Real-time physically-based renderer inspired by Unreal Engine 4’s SIGGRAPH 2013 talk, implemented in C++/OpenGL with custom GLSL shaders. Uses the Cook–Torrance BRDF to approximate light transport, supports direct and image-based lighting, and includes normal and displacement mapping for modern surface detail.

Monte Carlo Path Tracer

Limerence

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